How to play roulette

Roulette was first played in France in the 17th century. It is one of the most popular European gambling games and Monte Carlo in Monaco is a well-known, well-known casino center, for the roulette game.

The basics

The usually up to eight players compete against the house, which is represented by the croupier or dealer. He turns the roulette wheel and does the missions and payouts. In European roulette and the French version, the wheel has 37 grooves, which represent 36 numbers as well as a 0. In the US, most bicycles have two zeros, so there are 38 in total.

Each player buys different colored chips so that their bets do not get mixed up. At the end of the game, when you win, you exchange the colored chips for chips. These are special chips on which the equivalent value is printed in cash. There are several value sizes in different colors. You can take these chips and go to checkout where you can exchange them for real money.

To play roulette, you place your bet or bets on numbers (all numbers are possible, even zero) in the field on the table or in the outer area of ​​the field. When everyone has had the opportunity to make his bets, the croupier starts spinning the wheel and throws the ball into it. After a few moments, before the ball staggers down, the croupier says “nothing counts anymore”. From then on, you will not be able to make or change bets until the ball comes to a halt. Only after the croupier has placed the dolly on the winning number on the roulette table, has cleared all losing bets, you can make your bet again, while the croupier pays out the winners. The winners are those whose bets were on the winning number or include them. Also, the bets outside the field win if the winning number is included in them.

The house advantage

For a single zero roulette table, the house edge is 2.7%. For a roulette table with the extra double zero, it is 5.26% (and at 7.9% on the five numbers bet 0-00-1-2-3). The house edge is created by the one or two chips reduced payout of the winners compared to the amount they had to receive in a game without advantage.

The “En Prison” rule

A roulette rule that is only used on 50-50 bets and not in all casinos. If the result is a 0, then some casinos allow either half of the bet to be withdrawn or left in prison for another round. In the second case, however, the stake is lost, even if there is no profit in the next round.

The “La Partage” rule

The “La Partage” roulette rule is similar to the En Prison rule, except that in this case the player loses half of the bet without the option to wait another round. This refers to the Outside bets of 50:50, such as Red / Black, High / Low, Even / Odd, and only applies if the zero falls. Both the La Partage and the En Prison Rule reduce the house edge in Outside’s bets to half. A bet on red on a roulette table with only one zero with the La Partage rule or the En Prison rule has a house edge of 1.35%. The house advantage on a roulette table with the double zero has a house advantage of 2.63%, all other things being equal.

Target of Roulette

In order to win at roulette, the player must correctly predict the landing of a ball. That is not easy. In fact, luck plays a big role. Some players rely on the frequently recurring numbers and call them “hot”, which keep coming back. Others rely on the numbers, which have not fallen for a while. Other players again bet on many numbers at the same time to increase their chances of winning, but in this way the relative payoff is of course lower. Still others, methodical players use certain roulette system or methods, balance system or both.

Roulette bets

The missions can be divided into two types; Inside Bets and Outside Bets. Inside bets offer higher payouts but win less often, while outside bets offer lower payoffs but carry a much smaller risk:

Inside Bets

  • A number – Straight Up – En Plein
  • Two numbers – Split Bet – Cheval
  • Three numbers – Street Bet – Transverse
  • Four numbers – Corner – Carre
  • Six numbers – Line Bet – Sixainne
  • Outside Bets
  • Zwolf numbers – Column – Colonne
  • Zwolf numbers – Dozen – Douzaine
  • Red or Black – Red / Black – Rouge / Noir
  • Even or Odd – Even / Odd – Pair / Impair
  • Low or High Numbers – High / Low – Manque / Passe